MECCHA CHAMELEON Modes
Use the modes page to choose a match type your group understands. Mode names, rules, and settings must be source-stamped; if Basic, Infection, Double, or any rule detail cannot be verified, mark it [待确认] rather than presenting it as final.
Mode comparison table
unverified| Mode | Best for | What changes | Settings to check | Evidence status |
|---|---|---|---|---|
| Basic | First friend matches | Core hide-and-seek loop [待确认]. | Round length, player count, room visibility. | unverified |
| Infection | Groups that want escalating pressure | Exact rules [待确认]. | Role conversion and match end condition. | unverified |
| Double | Players testing variation | Exact rules [待确认]. | Team count, hider/seeker balance. | unverified |
Best mode for beginners
unverifiedUse the simplest verified mode for a first match, then try other modes after your group understands roles and controls. If source evidence is incomplete, keep the label visible as [待确认].
Settings to confirm before launch
unverifiedMode name and rules are current.
Player count and room visibility match your group.
Patch-sensitive details have a source date.
Friends know where to find lobby troubleshooting.
FAQ
Which mode should beginners choose?
Use the simplest verified mode for a first match, then try other modes after your group understands roles and controls. Specific mode names and rules must be source-stamped before publication.
unverifiedAre Basic, Infection, and Double confirmed?
Treat these as source-dependent mode labels. Publish them only with source refs; otherwise mark each unverified row [待确认].
unverifiedCan mode details change after patches?
Yes. Any mode explanation should show a last-checked date and link to maps/updates or source pages for current patch context.
confirmed